feat(ml): WAVE 29 DQN Codebase Cleanup & Refactoring Campaign

BREAKING CHANGES:
- Removed orphaned dqn.rs monolithic trainer (4,975 lines)
- Removed orphaned dqn_ensemble.rs module (816 lines)
- Removed orphaned tft.rs and tft_complete_int8_integration_test.rs
- TFT trainer split into modular directory structure

DQN Module Refactoring:
- Split trainers/dqn.rs into modular structure (config.rs, statistics.rs, trainer.rs)
- Fixed hyperopt 39D search space (continuous params only)
- Boolean flags (use_dueling, use_double_dqn, use_per, use_noisy_nets) are now FIXED architectural decisions
- use_distributional defaults to false (Candle BUG #36 - scatter_add gradient issues)

Clean Module Structure:
- ml/src/trainers/dqn/ directory with proper mod.rs exports
- ml/src/trainers/tft/ directory with config.rs, types.rs, model.rs, trainer.rs, tests.rs
- All P0 features validated: TD-error clamping, batch diversity, LR scheduler, priority staleness

Documentation:
- Added comprehensive docs in docs/codebase-cleanup/
- ADR-001 for DQN refactoring decisions
- Rainbow DQN component matrix and quick reference guides

Build Status: Compiles with zero errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
jgrusewski
2025-11-27 23:46:13 +01:00
parent 2c1acda2f3
commit 2df1ea92e1
763 changed files with 247870 additions and 1714 deletions

View File

@@ -1,215 +0,0 @@
//! DQN Ensemble Training Demo
//!
//! Demonstrates multi-agent ensemble training with 5 DQN agents.
//! Shows both shared and independent replay buffer modes.
use anyhow::Result;
use ml::dqn::Experience;
use ml::trainers::dqn::DQNHyperparameters;
use ml::trainers::dqn_ensemble::{BufferMode, DQNEnsembleTrainer, EnsembleConfig};
use tracing::{info, Level};
use tracing_subscriber::FmtSubscriber;
#[tokio::main]
async fn main() -> Result<()> {
// Initialize logging
let subscriber = FmtSubscriber::builder()
.with_max_level(Level::INFO)
.finish();
tracing::subscriber::set_global_default(subscriber)?;
info!("🚀 DQN Ensemble Training Demo");
// Configure hyperparameters
let hyperparams = DQNHyperparameters {
learning_rate: 0.0001,
batch_size: 64,
gamma: 0.99,
epsilon_start: 1.0,
epsilon_end: 0.01,
epsilon_decay: 0.995,
buffer_size: 10000,
min_replay_size: 500,
epochs: 10,
checkpoint_frequency: 5,
early_stopping_enabled: false,
q_value_floor: 0.5,
min_loss_improvement_pct: 2.0,
plateau_window: 30,
min_epochs_before_stopping: 50,
hold_penalty: -0.001,
use_huber_loss: true,
huber_delta: 1.0,
use_double_dqn: true,
gradient_clip_norm: Some(10.0),
hold_penalty_weight: 0.01,
movement_threshold: 0.02,
diversity_penalty_weight: 0.05,
enable_preprocessing: true,
preprocessing_window: 50,
preprocessing_clip_sigma: 5.0,
td_error_clip: 10.0,
tau: 0.001,
target_update_mode: ml::trainers::TargetUpdateMode::Hard,
target_update_frequency: 1000,
warmup_steps: 0,
use_regime_adaptation: false,
regime_temperature_multipliers: std::collections::HashMap::new(),
temperature_start: 1.0,
temperature_min: 0.1,
temperature_decay: 0.995,
target_temperature_fraction: 0.75,
reward_scale: 1000.0,
};
// Demo 1: Shared Buffer Mode (5 agents, shared replay)
info!("\n📊 Demo 1: Shared Buffer Mode (5 agents)");
demo_shared_buffer(hyperparams.clone()).await?;
// Demo 2: Independent Buffer Mode (3 agents, independent replays)
info!("\n📊 Demo 2: Independent Buffer Mode (3 agents)");
demo_independent_buffer(hyperparams.clone()).await?;
// Demo 3: Ensemble Prediction (majority vote)
info!("\n📊 Demo 3: Ensemble Prediction (majority vote)");
demo_ensemble_prediction(hyperparams).await?;
info!("\n✅ All demos completed successfully!");
Ok(())
}
/// Demo 1: Shared buffer mode - all agents sample from the same replay buffer
async fn demo_shared_buffer(hyperparams: DQNHyperparameters) -> Result<()> {
let config = EnsembleConfig {
num_agents: 5,
buffer_mode: BufferMode::Shared,
sync_target_updates: true,
target_update_frequency: 1000,
..Default::default()
};
let mut trainer = DQNEnsembleTrainer::new(config, hyperparams)?;
info!(
"✓ Ensemble initialized: {} agents, {:?} buffer mode",
trainer.num_agents(),
trainer.buffer_mode()
);
// Generate synthetic experiences
info!("Collecting experiences...");
for i in 0..1000 {
let state = vec![i as f32 * 0.001; 128];
let action = (i % 3) as u8; // Cycle through BUY, SELL, HOLD
let reward = (i as f32 * 0.1).sin(); // Synthetic reward
let next_state = vec![(i + 1) as f32 * 0.001; 128];
let done = false;
let experience = Experience::new(state, action, reward, next_state, done);
trainer.store_experience(experience, None).await?;
}
let buffer_size = trainer.get_replay_buffer_size().await?;
info!("✓ Buffer size: {} experiences", buffer_size);
// Train for 10 steps
info!("Training for 10 steps...");
for step in 1..=10 {
let (avg_loss, avg_grad) = trainer.train_step(None).await?;
info!(
"Step {}: avg_loss={:.6}, avg_grad={:.6}",
step, avg_loss, avg_grad
);
// Show per-agent metrics every 5 steps
if step % 5 == 0 {
for agent_id in 0..trainer.num_agents() {
let agent_loss = trainer.get_agent_avg_loss(agent_id, 5).unwrap_or(0.0);
let agent_grad = trainer.get_agent_avg_grad(agent_id, 5).unwrap_or(0.0);
info!(
" Agent {}: loss={:.6}, grad={:.6}",
agent_id, agent_loss, agent_grad
);
}
}
}
// Update exploration parameters
trainer.update_epsilon().await;
info!(
"✓ Updated epsilon: {:.4}",
trainer.get_agent_epsilon(0).await.unwrap()
);
Ok(())
}
/// Demo 2: Independent buffer mode - each agent has its own replay buffer
async fn demo_independent_buffer(hyperparams: DQNHyperparameters) -> Result<()> {
let config = EnsembleConfig {
num_agents: 3,
buffer_mode: BufferMode::Independent,
sync_target_updates: true,
target_update_frequency: 500,
..Default::default()
};
let mut trainer = DQNEnsembleTrainer::new(config, hyperparams)?;
info!(
"✓ Ensemble initialized: {} agents, {:?} buffer mode",
trainer.num_agents(),
trainer.buffer_mode()
);
// Store experiences in each agent's buffer
info!("Collecting experiences for each agent...");
for agent_id in 0..trainer.num_agents() {
for i in 0..600 {
let state = vec![(agent_id as f32 + i as f32 * 0.001); 128];
let action = ((agent_id + i) % 3) as u8;
let reward = ((agent_id + i) as f32 * 0.1).sin();
let next_state = vec![(agent_id as f32 + (i + 1) as f32 * 0.001); 128];
let done = false;
let experience = Experience::new(state, action, reward, next_state, done);
trainer.store_experience(experience, Some(agent_id)).await?;
}
info!(" Agent {}: {} experiences collected", agent_id, 600);
}
// Train for 5 steps
info!("Training for 5 steps...");
for step in 1..=5 {
let (avg_loss, avg_grad) = trainer.train_step(None).await?;
info!(
"Step {}: avg_loss={:.6}, avg_grad={:.6}",
step, avg_loss, avg_grad
);
}
Ok(())
}
/// Demo 3: Ensemble prediction using majority vote
async fn demo_ensemble_prediction(hyperparams: DQNHyperparameters) -> Result<()> {
let config = EnsembleConfig {
num_agents: 7,
buffer_mode: BufferMode::Shared,
..Default::default()
};
let trainer = DQNEnsembleTrainer::new(config, hyperparams)?;
info!(
"✓ Ensemble initialized: {} agents for prediction",
trainer.num_agents()
);
// Test ensemble prediction on 5 sample states
info!("Testing ensemble predictions (majority vote):");
for i in 0..5 {
let state = vec![i as f32 * 0.1; 128];
let action = trainer.predict_ensemble(&state).await?;
info!(" State {}: ensemble action = {:?}", i, action);
}
Ok(())
}