#![allow( clippy::assertions_on_constants, clippy::assertions_on_result_states, clippy::clone_on_copy, clippy::decimal_literal_representation, clippy::doc_markdown, clippy::empty_line_after_doc_comments, clippy::field_reassign_with_default, clippy::get_unwrap, clippy::identity_op, clippy::inconsistent_digit_grouping, clippy::indexing_slicing, clippy::integer_division, clippy::len_zero, clippy::let_underscore_must_use, clippy::manual_div_ceil, clippy::manual_let_else, clippy::manual_range_contains, clippy::modulo_arithmetic, clippy::needless_range_loop, clippy::non_ascii_literal, clippy::redundant_clone, clippy::shadow_reuse, clippy::shadow_same, clippy::shadow_unrelated, clippy::single_match_else, clippy::str_to_string, clippy::string_slice, clippy::tests_outside_test_module, clippy::too_many_lines, clippy::unnecessary_wraps, clippy::unseparated_literal_suffix, clippy::use_debug, clippy::useless_vec, clippy::wildcard_enum_match_arm, clippy::else_if_without_else, clippy::expect_used, clippy::missing_const_for_fn, clippy::similar_names, clippy::type_complexity, clippy::collapsible_else_if, clippy::doc_lazy_continuation, clippy::items_after_test_module, clippy::map_clone, clippy::multiple_unsafe_ops_per_block, clippy::unwrap_or_default, clippy::assign_op_pattern, clippy::needless_borrow, clippy::println_empty_string, clippy::unnecessary_cast, clippy::used_underscore_binding, clippy::create_dir, clippy::implicit_saturating_sub, clippy::exit, clippy::expect_fun_call, clippy::too_many_arguments, clippy::unnecessary_map_or, clippy::unwrap_used, dead_code, unused_imports, unused_variables, clippy::cloned_ref_to_slice_refs, clippy::neg_multiply, clippy::while_let_loop, clippy::bool_assert_comparison, clippy::excessive_precision, clippy::trivially_copy_pass_by_ref, clippy::op_ref, clippy::redundant_closure, clippy::unnecessary_lazy_evaluations, clippy::if_then_some_else_none, clippy::unnecessary_to_owned, clippy::single_component_path_imports, )] //! Bessel's Correction Test //! //! Validates that variance calculations use the unbiased estimator (N-1 denominator) //! instead of the biased estimator (N denominator). //! //! Background: //! - Biased variance: σ² = Σ(x - μ)² / N //! - Unbiased variance: s² = Σ(x - μ)² / (N-1) [Bessel's correction] //! //! Bessel's correction compensates for using the sample mean instead of the //! population mean, providing an unbiased estimate of the population variance. use approx::assert_relative_eq; /// Manual calculation of variance with Bessel's correction fn calculate_variance_unbiased(data: &[f32]) -> f32 { if data.len() < 2 { return 0.0; // Variance undefined for N=1 } let mean: f32 = data.iter().sum::() / data.len() as f32; let sum_sq: f32 = data.iter().map(|&x| (x - mean).powi(2)).sum(); sum_sq / (data.len() - 1) as f32 // N-1 (unbiased) } /// Manual calculation of variance without Bessel's correction (biased) fn calculate_variance_biased(data: &[f32]) -> f32 { let mean: f32 = data.iter().sum::() / data.len() as f32; let sum_sq: f32 = data.iter().map(|&x| (x - mean).powi(2)).sum(); sum_sq / data.len() as f32 // N (biased) } #[test] fn test_windowed_variance_uses_bessel_correction() { // Given: Small window with known values let window = vec![1.0f32, 2.0, 3.0, 4.0, 5.0]; // N=5 // When: Calculate variance (manual computation) let variance_unbiased = calculate_variance_unbiased(&window); let variance_biased = calculate_variance_biased(&window); // Then: Verify mathematical correctness // Mean = 3.0 // Sum of squared deviations = (1-3)^2 + (2-3)^2 + (3-3)^2 + (4-3)^2 + (5-3)^2 = 10 // Unbiased variance = 10 / (5-1) = 2.5 // Biased variance = 10 / 5 = 2.0 (WRONG) assert_relative_eq!(variance_unbiased, 2.5, epsilon = 1e-5); assert_relative_eq!(variance_biased, 2.0, epsilon = 1e-5); // Verify they are different assert!((variance_unbiased - variance_biased).abs() > 0.4); } #[test] fn test_bessel_correction_impact() { // Given: Realistic price window let prices = vec![5000.0f32, 5010.0, 5020.0, 5030.0, 5040.0]; // When: Calculate std with and without Bessel's correction let std_biased = calculate_variance_biased(&prices).sqrt(); let std_unbiased = calculate_variance_unbiased(&prices).sqrt(); // Then: Unbiased should be ~sqrt(N/(N-1)) ≈ 1.118x larger let ratio = std_unbiased / std_biased; assert_relative_eq!(ratio, 1.118, epsilon = 0.01); // sqrt(5/4) = 1.118 // Verify magnitudes make sense assert!(std_unbiased > std_biased); assert!(std_unbiased > 15.0); // Should be ~15.81 assert!(std_biased > 14.0); // Should be ~14.14 } #[test] fn test_bessel_correction_edge_case_n1() { // Given: Single element window let single = vec![42.0f32]; // When: Calculate variance let variance = calculate_variance_unbiased(&single); // Then: Should return 0.0 (variance undefined for N=1) assert_eq!(variance, 0.0); } #[test] fn test_bessel_correction_edge_case_n2() { // Given: Two element window let pair = vec![10.0f32, 20.0]; // When: Calculate variance let variance_unbiased = calculate_variance_unbiased(&pair); let variance_biased = calculate_variance_biased(&pair); // Then: Unbiased uses N-1=1, biased uses N=2 // Mean = 15.0 // Sum of squared deviations = (10-15)^2 + (20-15)^2 = 50 // Unbiased variance = 50 / 1 = 50.0 // Biased variance = 50 / 2 = 25.0 assert_relative_eq!(variance_unbiased, 50.0, epsilon = 1e-5); assert_relative_eq!(variance_biased, 25.0, epsilon = 1e-5); // N=2 shows maximum impact: 2x difference let ratio = variance_unbiased / variance_biased; assert_relative_eq!(ratio, 2.0, epsilon = 1e-5); } #[test] fn test_bessel_correction_converges_large_n() { // Given: Large window (N=1000) let large_window: Vec = (0..1000).map(|i| i as f32).collect(); // When: Calculate variance let variance_unbiased = calculate_variance_unbiased(&large_window); let variance_biased = calculate_variance_biased(&large_window); // Then: For large N, difference should be small (~0.1%) let ratio = variance_unbiased / variance_biased; assert_relative_eq!(ratio, 1.001, epsilon = 0.001); // 1000/999 ≈ 1.001 // But they should still be different assert!(variance_unbiased > variance_biased); } #[test] fn test_bessel_correction_constant_values() { // Given: Constant window (zero variance) let constant = vec![42.0f32, 42.0, 42.0, 42.0]; // When: Calculate variance let variance_unbiased = calculate_variance_unbiased(&constant); let variance_biased = calculate_variance_biased(&constant); // Then: Both should be 0.0 (no variation) assert_eq!(variance_unbiased, 0.0); assert_eq!(variance_biased, 0.0); }