# Full GPU Forward Passes — Eliminate ALL CPU from ML Models > **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Every model forward pass, backward pass, loss computation, and weight update runs 100% on GPU. Zero `to_host()`, `to_vec()`, `memcpy_dtoh` in any production code path. The only CPU touch is the final scalar that exits the system. **Architecture:** Each model's forward pass must use only: `GpuTensor` ops (CUDA elementwise kernels), `GpuLinear::forward()` (cuBLAS sgemm), `ActivationKernels` (CUDA), `ReductionKernels` (CUDA), `StreamTensor` free functions (`gpu_matmul`, `gpu_add`, etc.). No host downloads. --- ## Current State: 134 GPU→CPU downloads across 6 models + infrastructure | Model | CPU downloads | Key operations on CPU | |-------|-------------|----------------------| | Mamba2 | 23 | Selective scan, SSM state update, loss computation | | TFT | 17 | Variable selection, LSTM encoder per-step, quantile loss | | xLSTM | 12 | mLSTM attention (Q*K*V gate computation), sLSTM forward | | KAN | 10 | B-spline evaluation, network forward | | Liquid CfC | 8 | CfC cell dynamics, training perturbation | | Diffusion | 4 | Denoiser forward, sampling | | ml-dqn infra | 19 | Replay buffer, target update debug, dead neuron check | | ml-ppo infra | 5 | PPO update_gpu residual downloads, CudaLinear checkpoint | | ml crate infra | 33 | Action selector, portfolio, state build, signal adapter | ## Phase 1: ml-dqn Infrastructure (19 downloads → 0) ### Task 1a: gpu_replay_buffer.rs (11 downloads) - `bf16_slice_to_gpu_tensor` / `u32_slice_to_gpu_tensor`: type conversion helpers — replace with GPU cast kernels - `max_priority` readbacks (5 sites): replace with GPU atomicMax, keep single scalar on device - `sample_indices`: indices/weights download for CPU PER — keep as CudaSlice, pass to fused trainer - `cs_total`: prefix sum total — single scalar, use mapped pinned memory ### Task 1b: target_update.rs (3 remaining downloads) - `get_average_value`: download for debug logging — use ReductionKernels::stats().mean - `debug_compare_params`: download for assertion — use GPU subtract + abs + max ### Task 1c: dqn.rs (2 remaining downloads) - Dead neuron detection: download weight_mu — use GPU NaN/zero check kernel - Gradient finite check: download params — use GPU NaN check kernel ### Task 1d: branching.rs (2 downloads) - Debug weight comparison: use GPU subtract + abs + max ## Phase 2: ml-supervised Models (74 downloads → 0) ### Task 2a: TFT (17 downloads) **Files:** `tft/mod.rs`, `tft/lstm_encoder.rs`, `tft/variable_selection.rs`, `tft/quantile_outputs.rs` Key rewrites: - `lstm_encoder.rs:129` — per-step LSTM: download input, sequential CPU loop → needs GPU LSTM kernel (already have CudaLSTM in ml-ppo) - `variable_selection.rs:64-142` — download inputs, CPU softmax+gather → GPU softmax + GPU gather - `quantile_outputs.rs:73-181` — download predictions/targets, CPU quantile loss → GPU quantile loss kernel - `mod.rs:617,664` — download static context, predictions → keep on GPU ### Task 2b: Mamba2 (23 downloads) **Files:** `mamba/mod.rs`, `mamba/scan_algorithms.rs`, `mamba/selective_state.rs`, `mamba/loss.rs` Key rewrites: - `selective_state.rs:233` — download input for f32→f64 conversion + sequential scan → GPU scan kernel - `scan_algorithms.rs:103` — download for parallel scan → GPU parallel prefix sum (already have kernel!) - `loss.rs:17-58` — download predictions/targets for MSE → GPU LossKernels::mse() - `mod.rs` — 15+ downloads throughout forward/backward → systematic rewrite to StreamTensor ops ### Task 2c: xLSTM (12 downloads) **Files:** `xlstm/network.rs`, `xlstm/mlstm.rs`, `xlstm/slstm.rs` Key rewrites: - `mlstm.rs:119-125` — download Q,K,V,i,f,o,c for mLSTM attention → GPU matmul + elementwise ops - `network.rs:94` — download input for per-layer processing → keep as StreamTensor - `slstm.rs:141-142` — download outputs for assertion → GPU comparison ### Task 2d: KAN (10 downloads) **Files:** `kan/spline.rs`, `kan/layer.rs`, `kan/network.rs` Key rewrites: - `spline.rs:148-188` — B-spline evaluation downloads grid+input → needs GPU B-spline kernel - `layer.rs:121` — download output for shape check → GPU shape validation - `network.rs:119` — download final output → keep on GPU until caller needs it ### Task 2e: Liquid CfC (8 downloads) **Files:** `liquid/candle_cfc.rs`, `liquid/training.rs`, `liquid/cells.rs`, `liquid/network.rs` Key rewrites: - `candle_cfc.rs:223` — download input for CfC cell → GPU CfC kernel - `training.rs:529` — download for perturbation gradient → GPU perturbation - `cells.rs:328` — download for backbone → keep on GPU - `network.rs:198` — download activations → keep on GPU ### Task 2f: Diffusion (4 downloads) **Files:** `diffusion/denoiser.rs`, `diffusion/sampler.rs` Key rewrites: - `denoiser.rs:249-282` — test downloads, minimal - `sampler.rs:194` — download samples → keep on GPU ## Phase 3: ml-ppo Infrastructure (5 downloads → 0) - `ppo.rs:643,658` — update_gpu still downloads actions + returns for per-element gather → GPU gather kernel - `cuda_nn/linear.rs:299,303` — weight/bias download → checkpoint only, keep but mark - `cuda_nn/tensor_util.rs:27` — CudaVec to_vec → only for debug ## Phase 4: ml Crate Infrastructure (33 downloads → minimal) - Action selector: final action readback (1 u32) — keep (exits system) - GPU monitoring: summary stats readback — single struct, keep - Signal adapter: test-only downloads — move behind #[cfg(test)] - PPO collector download_*(): debug methods — delete or gate - Portfolio sim: old CPU path — delete (GPU path exists) - State building: some test code downloads — gate - Training guard: accumulator readback — single scalar, keep - DQN trainer readback_buf: mapped pinned memory — correct pattern, keep - Metrics/training_loop: single scalar readbacks — keep ## Execution Strategy Phase 1 (ml-dqn): 1 agent, ~2 hours Phase 2a-2f (ml-supervised): 3 agents parallel (TFT+Mamba, xLSTM+KAN, Liquid+Diffusion), ~4-6 hours each Phase 3 (ml-ppo): 1 agent, ~1 hour Phase 4 (ml infra): 1 agent, ~2 hours **Total: 6 agents, ~8-12 hours with 3 parallel.**