Bring Branching Dueling Q-Network (Tavakoli 2018) to full Rainbow parity
with the existing GPU hotpath. 3 independent advantage heads (exposure=5,
order=3, urgency=3) decompose the 45-action space into learnable branches.
H1 - CUDA fallback: gate GpuExperienceCollector when use_branching=true
(fused kernel hardcodes NUM_ACTIONS=5, incompatible with 45 factored)
H2 - Per-branch C51 distributional: each branch outputs [batch, n_d, atoms]
log-softmax, loss = avg of D cross-entropies vs projected Bellman target
M1 - NoisyNet: MaybeNoisyLinear enum in branch heads, reset_noise/disable_noise
wired through select_action, compute_loss, and set_eval_mode
M2 - Regime-conditional IS weights: Trending=1.2, Ranging=0.8, Volatile=0.6
applied to branching loss via ADX/CUSUM features at state[40:41]
M3 - State dim alignment: align_dim_for_tensor_cores() in from_dqn_params()
for H100 HMMA dispatch (8-byte alignment)
L1 - Fill simulator: splitmix64 replaces golden ratio hash (chi-squared tested)
L2 - Hyperopt 29D: branch_hidden_dim [64,256] added to PSO search space
Config plumbing: branch_hidden_dim, v_min/v_max/num_atoms, use_distributional,
use_noisy, noisy_sigma_init all flow from DQNConfig → BranchingConfig.
10 files, +3207/-125 lines, 33 branching tests + 387 ml-dqn + 284 ml-core pass.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>