- Reduce CI GPU test datasets 16x for walltime reduction - Reduce early-stop epochs 50→10, add --test-threads=1 - Serialize all GPU lib tests to prevent cuBLAS init race - Align state_dim to 16 for BF16 tensor core HMMA dispatch - BF16 precision tolerance in ml-dqn tests - Enable branching DQN + tracing subscriber in smoke tests - Prevent min_replay_size > buffer_size deadlock in early-stop tests - Prevent AutoReplaySizer from breaking gradient collapse warmup - Replace racy tokio::spawn checkpoint counter with AtomicUsize - Set warmup_steps=0 and max_training_steps_per_epoch=300 in early-stop tests - RealDataLoader respects TEST_DATA_DIR for CI PVC layout - Add collapse_warmup_capacity to gpu_smoketest DQNConfig - Drain CUDA context between test binaries - Detached HEAD checkout prevents local branch corruption - GPU pipeline tests: fix BF16 dtype and rank-1 squeeze assertions - OOD input handling tests use use_gpu: true Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
470 lines
15 KiB
Rust
470 lines
15 KiB
Rust
#![allow(
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clippy::assertions_on_constants,
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clippy::assertions_on_result_states,
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clippy::clone_on_copy,
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clippy::decimal_literal_representation,
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clippy::doc_markdown,
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clippy::empty_line_after_doc_comments,
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clippy::field_reassign_with_default,
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clippy::get_unwrap,
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clippy::identity_op,
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clippy::inconsistent_digit_grouping,
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clippy::indexing_slicing,
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clippy::integer_division,
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clippy::len_zero,
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clippy::let_underscore_must_use,
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clippy::manual_div_ceil,
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clippy::manual_let_else,
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clippy::manual_range_contains,
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clippy::modulo_arithmetic,
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clippy::needless_range_loop,
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clippy::non_ascii_literal,
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clippy::redundant_clone,
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clippy::shadow_reuse,
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clippy::shadow_same,
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clippy::shadow_unrelated,
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clippy::single_match_else,
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clippy::str_to_string,
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clippy::string_slice,
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clippy::tests_outside_test_module,
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clippy::too_many_lines,
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clippy::unnecessary_wraps,
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clippy::unseparated_literal_suffix,
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clippy::use_debug,
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clippy::useless_vec,
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clippy::wildcard_enum_match_arm,
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clippy::else_if_without_else,
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clippy::expect_used,
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clippy::missing_const_for_fn,
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clippy::similar_names,
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clippy::type_complexity,
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clippy::collapsible_else_if,
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clippy::doc_lazy_continuation,
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clippy::items_after_test_module,
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clippy::map_clone,
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clippy::multiple_unsafe_ops_per_block,
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clippy::unwrap_or_default,
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clippy::assign_op_pattern,
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clippy::needless_borrow,
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clippy::println_empty_string,
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clippy::unnecessary_cast,
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clippy::used_underscore_binding,
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clippy::create_dir,
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clippy::implicit_saturating_sub,
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clippy::exit,
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clippy::expect_fun_call,
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clippy::too_many_arguments,
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clippy::unnecessary_map_or,
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clippy::unwrap_used,
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dead_code,
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unused_imports,
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unused_variables,
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clippy::cloned_ref_to_slice_refs,
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clippy::neg_multiply,
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clippy::while_let_loop,
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clippy::bool_assert_comparison,
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clippy::excessive_precision,
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clippy::trivially_copy_pass_by_ref,
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clippy::op_ref,
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clippy::redundant_closure,
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clippy::unnecessary_lazy_evaluations,
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clippy::if_then_some_else_none,
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clippy::unnecessary_to_owned,
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clippy::single_component_path_imports,
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)]
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//! Feature Normalization Tests
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//!
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//! Tests for percentile-based feature clipping to prevent outliers
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//! from crushing the feature distribution during min-max normalization.
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//!
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//! ## Problem
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//!
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//! OBV (On-Balance Volume) features accumulate signed volume over time,
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//! leading to extreme outliers (e.g., -863K to +863K). When using
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//! min-max normalization, these outliers compress 51/54 other features
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//! into a narrow range [0.48, 0.52], making them indistinguishable.
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//!
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//! ## Solution
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//!
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//! Apply percentile clipping (1st to 99th percentile) BEFORE min-max
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//! normalization. This preserves 98% of data while preventing outliers
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//! from dominating the normalization scale.
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use std::f64;
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use tracing::info;
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/// Compute percentile value from sorted data
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fn percentile(sorted_data: &[f64], p: f64) -> f64 {
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assert!(
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!sorted_data.is_empty(),
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"Cannot compute percentile of empty data"
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);
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assert!(p >= 0.0 && p <= 1.0, "Percentile must be in [0, 1]");
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let idx = (sorted_data.len() as f64 * p).round() as usize;
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let idx = idx.min(sorted_data.len() - 1);
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sorted_data[idx]
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}
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/// Apply percentile clipping to features
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fn clip_features_by_percentile(features: &[f64], p_low: f64, p_high: f64) -> Vec<f64> {
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let mut sorted = features.to_vec();
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sorted.sort_by(|a, b| a.partial_cmp(b).unwrap());
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let p1 = percentile(&sorted, p_low);
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let p99 = percentile(&sorted, p_high);
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info!(p_low, p1, "Percentile lower bound");
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info!(p_high, p99, "Percentile upper bound");
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features.iter().map(|&x| x.clamp(p1, p99)).collect()
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}
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/// Normalize features to [0, 1] range
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fn normalize_min_max(features: &[f64]) -> Vec<f64> {
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let min = features.iter().copied().fold(f64::INFINITY, f64::min);
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let max = features.iter().copied().fold(f64::NEG_INFINITY, f64::max);
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let range = max - min;
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if range.abs() < 1e-10 {
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// All values are the same, return 0.5
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return vec![0.5; features.len()];
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}
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features.iter().map(|&x| (x - min) / range).collect()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_percentile_computation() {
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let data = vec![1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0];
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// Test extremes
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assert!((percentile(&data, 0.0) - 1.0).abs() < 1e-10);
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assert!((percentile(&data, 1.0) - 10.0).abs() < 1e-10);
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// Test median (50th percentile)
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let p50 = percentile(&data, 0.5);
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assert!(
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p50 >= 5.0 && p50 <= 6.0,
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"Median should be ~5.5, got {}",
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p50
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);
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// Test 99th percentile
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let p99 = percentile(&data, 0.99);
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assert!(
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p99 >= 9.0 && p99 <= 10.0,
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"99th percentile should be ~10, got {}",
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p99
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);
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}
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#[test]
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fn test_clip_features_without_outliers() {
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// Data without outliers - clipping should have minimal effect
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let features = vec![10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0, 90.0, 100.0];
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let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
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// Most values should be unchanged
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for i in 1..9 {
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assert!(
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(clipped[i] - features[i]).abs() < 1.0,
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"Value {} should be mostly unchanged",
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i
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);
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}
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}
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#[test]
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fn test_clip_features_with_extreme_outliers() {
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// Test that clipping works when percentiles exclude outliers
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// Key insight: outliers must be OUTSIDE the 1st-99th percentile range
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let mut features = Vec::new();
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// Add 100 normal values in range [-100, 100]
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for i in -50..50 {
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features.push(i as f64 * 2.0);
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}
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// Add extreme outliers at beginning and end
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// These will be at the 0.5% and 99.5% positions
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features.insert(0, -863_000.0);
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features.push(863_000.0);
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info!(total_features = features.len(), "Total features");
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let clipped = clip_features_by_percentile(&features, 0.02, 0.98);
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// Extreme outliers should be clipped to 2nd and 98th percentile values
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let min_clipped = clipped.iter().copied().fold(f64::INFINITY, f64::min);
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let max_clipped = clipped.iter().copied().fold(f64::NEG_INFINITY, f64::max);
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info!(min_clipped, max_clipped, "Clipped range");
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// After clipping, outliers should be replaced with percentile boundary values
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// which are within the normal range
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assert!(
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max_clipped < 200.0,
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"Max should be clipped to reasonable range, got {}",
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max_clipped
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);
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assert!(
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min_clipped > -200.0,
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"Min should be clipped to reasonable range, got {}",
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min_clipped
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);
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}
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#[test]
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fn test_normalize_min_max_basic() {
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let features = vec![0.0, 25.0, 50.0, 75.0, 100.0];
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let normalized = normalize_min_max(&features);
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// Check bounds
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assert!((normalized[0] - 0.0).abs() < 1e-10, "Min should map to 0");
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assert!((normalized[4] - 1.0).abs() < 1e-10, "Max should map to 1");
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// Check midpoint
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assert!(
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(normalized[2] - 0.5).abs() < 1e-10,
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"Midpoint should map to 0.5"
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);
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// Check all values in [0, 1]
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for val in &normalized {
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assert!(
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*val >= 0.0 && *val <= 1.0,
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"Normalized value {} out of range",
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val
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);
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}
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}
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#[test]
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fn test_normalize_constant_features() {
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// All values the same - should return 0.5
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let features = vec![42.0; 10];
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let normalized = normalize_min_max(&features);
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for val in &normalized {
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assert!(
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(val - 0.5).abs() < 1e-10,
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"Constant features should normalize to 0.5"
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);
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}
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}
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#[test]
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fn test_full_pipeline_with_outliers() {
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// Simulate realistic scenario: 54 features with OBV outliers
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let mut features = Vec::new();
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// 51 normal features (range: 0-100)
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for _ in 0..51 {
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for i in 0..10 {
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features.push(i as f64 * 10.0);
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}
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}
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// 3 OBV features with extreme outliers
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for _ in 0..3 {
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features.push(-863_000.0);
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features.push(863_000.0);
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for i in -5..5 {
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features.push(i as f64 * 100.0);
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}
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}
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info!("Feature Normalization Test");
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info!(total_features = features.len(), "Total features");
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// BEFORE: Direct normalization (broken)
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let normalized_before = normalize_min_max(&features);
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let min_before = normalized_before
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.iter()
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.copied()
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.fold(f64::INFINITY, f64::min);
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let max_before = normalized_before
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.iter()
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.copied()
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.fold(f64::NEG_INFINITY, f64::max);
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info!("BEFORE percentile clipping");
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info!(
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feature_min = features.iter().copied().fold(f64::INFINITY, f64::min),
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feature_max = features.iter().copied().fold(f64::NEG_INFINITY, f64::max),
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"Feature range before clipping"
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);
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info!(min_before, max_before, "Normalized range before clipping");
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// Count how many values are in narrow range [0.48, 0.52]
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let crushed_before = normalized_before
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.iter()
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.filter(|&&x| x >= 0.48 && x <= 0.52)
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.count();
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info!(
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crushed_before,
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crushed_before_pct = 100.0 * crushed_before as f64 / normalized_before.len() as f64,
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"Values crushed to [0.48, 0.52] before clipping"
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);
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// AFTER: Percentile clipping + normalization (fixed)
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let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
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let normalized_after = normalize_min_max(&clipped);
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let min_after = normalized_after
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.iter()
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.copied()
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.fold(f64::INFINITY, f64::min);
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let max_after = normalized_after
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.iter()
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.copied()
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.fold(f64::NEG_INFINITY, f64::max);
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info!("AFTER percentile clipping");
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info!(
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clipped_min = clipped.iter().copied().fold(f64::INFINITY, f64::min),
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clipped_max = clipped.iter().copied().fold(f64::NEG_INFINITY, f64::max),
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"Clipped feature range"
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);
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info!(min_after, max_after, "Normalized range after clipping");
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// Count distribution after fix
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let crushed_after = normalized_after
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.iter()
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.filter(|&&x| x >= 0.48 && x <= 0.52)
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.count();
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info!(
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crushed_after,
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crushed_after_pct = 100.0 * crushed_after as f64 / normalized_after.len() as f64,
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"Values crushed to [0.48, 0.52] after clipping"
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);
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// Assert fix works
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assert!(
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crushed_after < crushed_before / 2,
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"Percentile clipping should reduce feature crushing significantly"
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);
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// Verify full utilization of [0, 1] range
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assert!(
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(min_after - 0.0).abs() < 0.1,
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"Min should be close to 0 after fix"
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);
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assert!(
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(max_after - 1.0).abs() < 0.1,
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"Max should be close to 1 after fix"
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);
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info!("Fix Validated");
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info!("Percentile clipping prevents outliers from crushing feature distribution");
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}
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#[test]
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fn test_obv_realistic_scenario() {
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// Realistic OBV outlier scenario from ES_FUT_180d.parquet
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let mut features = Vec::new();
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// Generate OBV-like data: accumulates over time
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let mut obv = 0.0;
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for i in 0..1000 {
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let volume = 100.0 + (i as f64 % 50.0);
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let direction = if i % 3 == 0 { 1.0 } else { -1.0 };
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obv += volume * direction;
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features.push(obv);
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}
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// Add other normal features (RSI, MACD, etc.)
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for _ in 0..53 {
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for i in 0..1000 {
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features.push((i % 100) as f64);
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}
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}
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info!("OBV Realistic Scenario");
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let orig_min = features.iter().copied().fold(f64::INFINITY, f64::min);
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let orig_max = features.iter().copied().fold(f64::NEG_INFINITY, f64::max);
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info!(orig_min, orig_max, "Original feature range");
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// Apply percentile clipping
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let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
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let clipped_min = clipped.iter().copied().fold(f64::INFINITY, f64::min);
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let clipped_max = clipped.iter().copied().fold(f64::NEG_INFINITY, f64::max);
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info!(clipped_min, clipped_max, "Clipped feature range");
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// Range should be much smaller after clipping
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let orig_range = orig_max - orig_min;
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let clipped_range = clipped_max - clipped_min;
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info!(
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orig_range,
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clipped_range,
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reduction_pct = 100.0 * (1.0 - clipped_range / orig_range),
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"Range reduction after clipping"
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);
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assert!(
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clipped_range < orig_range * 0.5,
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"Clipping should reduce range by at least 50%"
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);
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}
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|
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#[test]
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|
fn test_edge_case_all_same_value() {
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let features = vec![42.0; 100];
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let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
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let normalized = normalize_min_max(&clipped);
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|
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// All values should normalize to 0.5
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for val in &normalized {
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assert!((val - 0.5).abs() < 1e-10);
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}
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}
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|
|
#[test]
|
|
fn test_edge_case_two_values() {
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|
let features = vec![0.0, 100.0];
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let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
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let normalized = normalize_min_max(&clipped);
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assert!((normalized[0] - 0.0).abs() < 1e-10);
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assert!((normalized[1] - 1.0).abs() < 1e-10);
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}
|
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|
|
#[test]
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|
fn test_preserves_98_percent_of_data() {
|
|
// Generate 10000 normal values + 200 outliers
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|
let mut features = Vec::new();
|
|
|
|
// 98% normal (0-100)
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|
for i in 0..9800 {
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features.push((i % 100) as f64);
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|
}
|
|
|
|
// 2% outliers (-100000, +100000)
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|
for _ in 0..100 {
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|
features.push(-100_000.0);
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|
features.push(100_000.0);
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|
}
|
|
|
|
let clipped = clip_features_by_percentile(&features, 0.01, 0.99);
|
|
|
|
// Count how many normal values are preserved exactly
|
|
let preserved = features
|
|
.iter()
|
|
.filter(|&&x| x >= 0.0 && x <= 100.0)
|
|
.filter(|&&x| clipped.contains(&x))
|
|
.count();
|
|
|
|
let preservation_rate = preserved as f64 / 9800.0;
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|
info!(preservation_rate_pct = preservation_rate * 100.0, "Preservation rate");
|
|
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|
assert!(
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|
preservation_rate > 0.95,
|
|
"At least 95% of normal data should be preserved"
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|
);
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|
}
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|
}
|