Files
foxhunt/AGENT_P0_F3_TFT_SHAPE_BATCH2.md
jgrusewski aac0597cd2 feat(ml): DQN Option B checkpoint fix + TFT OOM investigation
- Fixed DQN early stopping checkpoint naming bug (Option B)
  - Added is_final: bool parameter to checkpoint callback signature
  - Trainer now distinguishes final checkpoints from regular epoch checkpoints
  - Final checkpoints use 'dqn_final_epoch{N}' naming convention
  - Regular checkpoints use 'dqn_epoch_{N}' naming convention

- Completed comprehensive TFT OOM investigation
  - Spawned 3 parallel agents for memory analysis
  - Identified 16.4GB memory leak (29.7x over expected 525-550MB)
  - Root causes: Attention cache bloat (960MB), gradient accumulation bug, detached tensors
  - Recommended fixes: Disable cache during training, explicit tensor drops
  - Created TFT_MEMORY_ANALYSIS.md, TFT_MEMORY_LEAK_ANALYSIS.md

- DQN 100-epoch training VERIFIED on Runpod RTX A4000
  - Training completed successfully: 100/100 epochs
  - Final checkpoint created: dqn_final_epoch100.safetensors
  - Training speed: 4.8 sec/epoch (3.5x faster than baseline)
  - Option B fix working perfectly

- Deployed RTX 4090 pod for TFT testing
  - Pod ID: 6244yzm9hadnog
  - 24GB VRAM to bypass OOM issue
  - EUR-IS-1 datacenter, $0.59/hr

Files modified:
- ml/examples/train_dqn.rs (checkpoint callback signature)
- ml/src/trainers/dqn.rs (callback signature + is_final parameter)
- CLAUDE.md (compacted to ~11k chars)

Generated reports:
- TFT_MEMORY_ANALYSIS.md (15-section memory breakdown)
- TFT_MEMORY_QUICK_SUMMARY.md (executive summary)
- TFT_MEMORY_LEAK_ANALYSIS.md (5 critical leaks identified)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 23:49:24 +02:00

5.0 KiB
Raw Blame History

Agent P0-F3: TFT Shape Fixes (Batch 2) - COMPLETE

Mission: Fix remaining 2 TFT INT8 shape bugs (225 → 256 elements)

Status: COMPLETE (100% success, 4/4 total fixes applied)

Execution Time: ~2 minutes


Summary

Successfully fixed the final 2 shape mismatches in tft_int8_latency_benchmark_test.rs, completing the shape fix wave. All 4 occurrences of the 225-element bug have been corrected to match the expected 256-element shape (2×128).


Changes Applied

File: ml/tests/tft_int8_latency_benchmark_test.rs

Fix 3/4 - Test 4 (Latency Percentile Distributions):

- let input_data = vec![0.5f32; 225];
+ let input_data = vec![0.5f32; 256];
  let input = Tensor::from_slice(&input_data, (2, 128), &device)?;

Location: Line 364 Function: test_latency_percentile_distributions() Impact: Fixes shape mismatch for consistency ratio validation


Fix 4/4 - Test 5 (Accuracy Preservation):

- let input_data = vec![scale; 225]; // 225 features
+ let input_data = vec![scale; 256]; // 256 elements (2*128 shape)
  let input = Tensor::from_slice(&input_data, (2, 128), &device)?;

Location: Line 442 Function: test_int8_accuracy_loss_under_5_percent() Impact: Fixes shape mismatch for accuracy validation (100 samples)


Validation

Compilation Status

$ cargo check
✅ Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.30s

Result: CLEAN BUILD (0 errors, 0 warnings)


Root Cause Analysis

The Bug Pattern

All 4 occurrences shared the same root cause:

Incorrect Assumption: Test authors assumed input shape should match feature count (225)

// WRONG: 225 features
let input_data = vec![0.5f32; 225];
let input = Tensor::from_slice(&input_data, (2, 128), &device)?;

Correct Shape: Input must match total elements in target shape

// CORRECT: 2 batch × 128 dims = 256 elements
let input_data = vec![0.5f32; 256];
let input = Tensor::from_slice(&input_data, (2, 128), &device)?;

Why This Happened

  1. Feature confusion: 225 = total TFT input features (5 static + 10 known + 49 unknown + 161 Wave C)
  2. Shape confusion: GRN test uses (2, 128) shape = 256 elements
  3. Copy-paste error: All 4 tests duplicated the same incorrect size

Complete Fix Summary

Total Changes

Fix # Test Function Line Old Value New Value Status
1 test_tft_int8_latency_under_5ms ~245 225 256 P0-F1
2 test_int8_achieves_4x_speedup ~290 225 256 P0-F2
3 test_latency_percentile_distributions ~364 225 256 P0-F3 (this)
4 test_int8_accuracy_loss_under_5_percent ~442 225 256 P0-F3 (this)

Completion: 4/4 fixes applied (100%)


Test Impact

Tests Now Ready for Execution

  1. test_tft_fp32_baseline_latency (no change needed - already correct)
  2. test_tft_int8_latency_under_5ms (fixed batch 1)
  3. test_int8_achieves_4x_speedup (fixed batch 1)
  4. test_latency_percentile_distributions (fixed batch 2)
  5. test_int8_accuracy_loss_under_5_percent (fixed batch 2)
  6. test_memory_footprint_reduction (no change needed - already correct)
  7. test_full_tft_int8_end_to_end_latency (no change needed - infrastructure test)

Total: 7/7 tests ready (100%)


Next Steps

Immediate (P0-F4)

  1. Shape fixes complete (4/4 locations)
  2. Run full test suite: cargo test -p ml tft_int8_latency -- --nocapture
  3. Validate all 7 benchmarks execute without panics
  4. Generate performance report (latency, speedup, accuracy metrics)

Follow-Up (P0-F5)

  1. Fix QAT device mismatch bug (4h estimated)
  2. Document gradient checkpointing workaround (1h estimated)
  3. Implement OOM recovery retry logic (8h estimated)

Files Modified

Production Code

  • None (test-only fixes)

Test Code

  • ml/tests/tft_int8_latency_benchmark_test.rs (+2 lines modified)

Deliverables

All 4 shape fixes applied (225 → 256 elements) Clean compilation (0 errors, 0 warnings) Completion report (this document)


Agent Efficiency

  • Estimated Time: 5 minutes (based on P0-F1, P0-F2 precedent)
  • Actual Time: ~2 minutes
  • Efficiency: 2.5x faster than estimate
  • Method: MCP corrode tools (read_file, patch_file, check_code)

Conclusion

Status: SHAPE FIX WAVE COMPLETE

All 4 TFT INT8 shape bugs have been systematically fixed using the corrode MCP tools. The codebase now compiles cleanly and all 7 latency benchmark tests are ready for execution.

Next Agent (P0-F4): Execute full test suite and generate performance report.

Recommended Command:

cargo test -p ml tft_int8_latency -- --nocapture --test-threads=1

Agent: P0-F3 Wave: QAT P0 Fixes Date: 2025-10-25 Duration: ~2 minutes Result: SUCCESS (4/4 fixes complete, clean build)