A+B approach: smooth penalties + position limits + CUDA cleanup + search space reduction (45D→25D) + TPE optimizer replacing PSO. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
A+B approach: smooth penalties + position limits + CUDA cleanup + search space reduction (45D→25D) + TPE optimizer replacing PSO. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>