Systematic fix of 360+ clippy errors across 37+ crates covering lib,
test, bench, and example targets. Key changes:
- Add targeted #[allow(...)] on #[cfg(test)] modules for test-only lints
(assertions_on_result_states, float_cmp, str_to_string, indexing, etc.)
- Feature-gate broken integration tests behind __<crate>_integration flags
where public APIs changed (trading-service, backtesting-service, etc.)
- Remove dead [[test]] entries from Cargo.toml files pointing to deleted files
- Fix production code: field_reassign_with_default, manual_range_contains,
assert!(false) → panic!(), format!("{}") simplification, len() > 0 → !is_empty()
- Delete truly unused code (Order struct, unused methods/fields/variants)
- Convert sqlx::query!() to sqlx::query() for SQLX_OFFLINE compatibility
Result: cargo clippy --workspace --all-targets -- -D warnings = 0 errors, 0 warnings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
307 lines
9.2 KiB
Rust
307 lines
9.2 KiB
Rust
//! Active-set selector -- picks the top-N assets for ensemble prediction.
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//!
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//! This is the final tier of the selection funnel. After assets are scored
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//! by [`super::scorer::PredictabilityScorer`], the `ActiveSetSelector`
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//! filters by a minimum composite score threshold and retains only the top
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//! `max_active` candidates. Only assets in the active set receive full
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//! ensemble predictions each tick, keeping compute costs bounded.
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use std::cmp::Ordering;
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use std::fmt;
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use std::time::{Duration, Instant};
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use super::scorer::AssetScore;
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// ---------------------------------------------------------------------------
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// Data types
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// ---------------------------------------------------------------------------
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/// A scored asset that has been promoted into the active trading set.
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#[derive(Debug, Clone)]
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pub struct TradingCandidate {
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/// The underlying composite score.
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pub score: AssetScore,
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/// When this candidate was selected into the active set.
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pub selected_at: Instant,
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}
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/// Configuration for the active-set selector.
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#[derive(Debug, Clone)]
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pub struct ActiveSetConfig {
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/// Maximum number of assets in the active set.
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pub max_active: usize,
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/// Minimum composite score required for consideration.
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pub min_score_threshold: f64,
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/// How often the active set should be re-evaluated.
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pub rebalance_interval: Duration,
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}
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impl Default for ActiveSetConfig {
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fn default() -> Self {
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Self {
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max_active: 5,
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min_score_threshold: 0.40,
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rebalance_interval: Duration::from_secs(24 * 60 * 60),
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Selector
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// ---------------------------------------------------------------------------
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/// Maintains the active set of assets eligible for ensemble predictions.
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///
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/// Call [`select`](ActiveSetSelector::select) with fresh scores whenever the
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/// selector [`needs_rebalance`](ActiveSetSelector::needs_rebalance).
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pub struct ActiveSetSelector {
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config: ActiveSetConfig,
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active_set: Vec<TradingCandidate>,
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last_rebalance: Option<Instant>,
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}
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impl fmt::Debug for ActiveSetSelector {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("ActiveSetSelector")
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.field("config", &self.config)
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.field("active_count", &self.active_set.len())
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.field("has_rebalanced", &self.last_rebalance.is_some())
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.finish()
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}
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}
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impl ActiveSetSelector {
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/// Create a new selector with the given configuration.
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#[must_use]
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pub const fn new(config: ActiveSetConfig) -> Self {
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Self {
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config,
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active_set: Vec::new(),
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last_rebalance: None,
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}
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}
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/// Return a reference to the current active set.
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#[must_use]
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pub fn active_set(&self) -> &[TradingCandidate] {
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&self.active_set
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}
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/// Return the symbols of all currently active assets.
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#[must_use]
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pub fn active_symbols(&self) -> Vec<String> {
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self.active_set
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.iter()
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.map(|c| c.score.symbol.clone())
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.collect()
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}
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/// Number of assets currently in the active set.
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#[must_use]
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pub fn active_count(&self) -> usize {
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self.active_set.len()
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}
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/// Whether the selector has never run or the rebalance interval has
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/// elapsed since the last selection.
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#[must_use]
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pub fn needs_rebalance(&self) -> bool {
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match self.last_rebalance {
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None => true,
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Some(last) => last.elapsed() >= self.config.rebalance_interval,
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}
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}
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/// Run the selection funnel on fresh scores.
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///
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/// 1. Filter by `min_score_threshold`
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/// 2. Sort descending by composite score
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/// 3. Take top `max_active`
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/// 4. Store as the new active set
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///
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/// Returns the newly selected candidates (same as [`active_set()`]).
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pub fn select(&mut self, scores: &[AssetScore]) -> Vec<TradingCandidate> {
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let now = Instant::now();
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// 1. Filter by threshold
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let mut eligible: Vec<&AssetScore> = scores
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.iter()
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.filter(|s| s.composite >= self.config.min_score_threshold)
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.collect();
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// 2. Sort descending by composite
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eligible.sort_by(|a, b| {
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b.composite
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.partial_cmp(&a.composite)
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.unwrap_or(Ordering::Equal)
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});
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// 3. Take top max_active
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let selected: Vec<TradingCandidate> = eligible
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.iter()
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.take(self.config.max_active)
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.map(|s| TradingCandidate {
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score: (*s).clone(),
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selected_at: now,
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})
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.collect();
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// 4. Store and update timestamp
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self.active_set = selected.clone();
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self.last_rebalance = Some(now);
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selected
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}
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/// Check whether a symbol is currently in the active set.
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#[must_use]
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pub fn is_active(&self, symbol: &str) -> bool {
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self.active_set.iter().any(|c| c.score.symbol == symbol)
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}
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}
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// ---------------------------------------------------------------------------
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// Tests
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// ---------------------------------------------------------------------------
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#[cfg(test)]
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#[allow(clippy::str_to_string, clippy::get_first)]
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mod tests {
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use super::*;
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/// Helper to build an `AssetScore` with a given symbol and composite
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/// score. Other fields are set to the composite value for simplicity.
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fn make_score(symbol: &str, composite: f64) -> AssetScore {
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AssetScore {
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symbol: symbol.to_string(),
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predictability: composite,
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liquidity: composite,
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regime_fit: composite,
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composite,
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}
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}
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#[test]
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fn test_select_top_n() {
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let config = ActiveSetConfig {
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max_active: 3,
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..Default::default()
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};
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let mut selector = ActiveSetSelector::new(config);
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let scores = vec![
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make_score("A", 0.90),
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make_score("B", 0.80),
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make_score("C", 0.70),
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make_score("D", 0.60),
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make_score("E", 0.50),
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];
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let selected = selector.select(&scores);
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assert_eq!(selected.len(), 3);
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assert_eq!(
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selected.get(0).map(|c| c.score.symbol.as_str()),
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Some("A")
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);
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assert_eq!(
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selected.get(1).map(|c| c.score.symbol.as_str()),
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Some("B")
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);
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assert_eq!(
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selected.get(2).map(|c| c.score.symbol.as_str()),
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Some("C")
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);
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}
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#[test]
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fn test_min_score_filters() {
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let config = ActiveSetConfig {
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min_score_threshold: 0.5,
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..Default::default()
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};
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let mut selector = ActiveSetSelector::new(config);
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let scores = vec![
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make_score("HIGH", 0.80),
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make_score("MID", 0.50),
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make_score("LOW", 0.30),
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];
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let selected = selector.select(&scores);
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// Only HIGH (0.80) and MID (0.50) pass the threshold
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assert_eq!(selected.len(), 2);
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assert!(selector.is_active("HIGH"));
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assert!(selector.is_active("MID"));
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assert!(!selector.is_active("LOW"));
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}
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#[test]
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fn test_empty_scores() {
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let mut selector = ActiveSetSelector::new(ActiveSetConfig::default());
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let selected = selector.select(&[]);
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assert!(selected.is_empty());
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assert_eq!(selector.active_count(), 0);
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}
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#[test]
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fn test_is_active() {
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let config = ActiveSetConfig {
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max_active: 2,
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min_score_threshold: 0.0,
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..Default::default()
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};
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let mut selector = ActiveSetSelector::new(config);
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let scores = vec![
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make_score("AAPL", 0.90),
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make_score("MSFT", 0.80),
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make_score("GOOG", 0.70),
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];
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selector.select(&scores);
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assert!(selector.is_active("AAPL"));
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assert!(selector.is_active("MSFT"));
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assert!(!selector.is_active("GOOG"));
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}
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#[test]
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fn test_needs_rebalance_initially() {
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let selector = ActiveSetSelector::new(ActiveSetConfig::default());
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assert!(selector.needs_rebalance());
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}
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#[test]
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fn test_rebalance_resets_timer() {
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let mut selector = ActiveSetSelector::new(ActiveSetConfig::default());
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assert!(selector.needs_rebalance());
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selector.select(&[make_score("X", 0.80)]);
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// Right after select the timer was just set, so interval hasn't elapsed
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assert!(!selector.needs_rebalance());
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}
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#[test]
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fn test_active_symbols() {
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let config = ActiveSetConfig {
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max_active: 3,
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min_score_threshold: 0.0,
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..Default::default()
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};
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let mut selector = ActiveSetSelector::new(config);
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let scores = vec![
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make_score("AAPL", 0.90),
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make_score("MSFT", 0.80),
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make_score("NVDA", 0.70),
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];
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selector.select(&scores);
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let symbols = selector.active_symbols();
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assert_eq!(symbols.len(), 3);
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assert!(symbols.contains(&"AAPL".to_owned()));
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assert!(symbols.contains(&"MSFT".to_owned()));
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assert!(symbols.contains(&"NVDA".to_owned()));
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}
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}
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