feat(rl): split KL into static reward + dynamic advantage
Static: β×log(π_ref(a)) added to reward, stored in PER. Q sees consistent Hold preference across replays. Dynamic: -β×log(π_θ(a)) added to advantage only (not stored in PER). Provides entropy-regularized signal (SAC-like) that adapts to current policy. Low π_θ → positive advantage (explore). High π_θ → near-zero (don't over-concentrate). Result: entropy STABLE 0.94-1.29 through 5000 steps (no collapse). Hold 62-100%. wr=0.36 (best local). Removed KL gradient kernel from training step (KL is now entirely in the reward/advantage). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,19 +1,26 @@
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// compute_advantage_return.cu — KL-regularized advantage computation.
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// compute_advantage_return.cu — KL-regularized advantage with split
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// static/dynamic components for on-policy/off-policy consistency.
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//
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// Combines environment reward with an RLHF-style KL penalty that feeds
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// through the STANDARD advantage pipeline (no separate gradient term).
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// The KL penalty has two parts:
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// -β × (log π_θ(a|s) - log π_ref(a))
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// = -β × log π_θ(a|s) + β × log π_ref(a)
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//
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// r_modified = r_env - β_kl × (log π_θ(a|s) - log π_ref(a))
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// Static part: β × log π_ref(a) — depends only on which action was
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// taken, not on the current policy. Written to rewards_d so PER
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// captures it. Q's Bellman targets see this consistently across
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// replays, giving Q a stable Hold preference.
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//
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// On non-done steps (r_env=0): the KL penalty is the ONLY reward signal.
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// It rewards actions that stay near the reference (Hold-heavy) and
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// penalizes actions that drift away. On done-steps: the trade PnL
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// dominates the KL penalty.
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// Dynamic part: -β × log π_θ(a|s) — depends on the CURRENT policy.
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// Only added to the on-policy advantage (not stored in PER).
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// Provides the adaptive signal that pushes π back toward the
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// reference when it drifts.
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//
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// This avoids the structural imbalance of a separate KL gradient
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// (which fired 100% of steps vs PPO's 6%, overwhelming PPO at any β).
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// As a reward signal, KL feeds through PPO's own importance ratio
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// mechanism with matched per-step coverage.
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// This split ensures Q and π optimize the SAME objective:
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// Q learns: E[r_env + β·log π_ref(a) + γV(s')] (stable across replays)
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// π maximizes: E[A] where A = (r + β·log π_ref - β·log π_θ) + γV(s') - V(s)
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// The β·log π_ref terms cancel between reward and KL, leaving:
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// π effectively maximizes: E[r_env - β·log π_θ + γV(s') - V(s)]
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// = standard entropy-regularized objective (SAC-like)
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#define RL_GAMMA_INDEX 400
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#define RL_KL_REF_BETA_INDEX 578
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@@ -22,7 +29,7 @@
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extern "C" __global__ void compute_advantage_return(
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const float* __restrict__ isv, // ISV bus
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float* __restrict__ rewards, // [b_size] IN/OUT (augmented in place)
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float* __restrict__ rewards, // [b_size] IN/OUT
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const float* __restrict__ dones, // [b_size] 0.0 / 1.0
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const float* __restrict__ v_t, // [b_size] V(s_t)
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const float* __restrict__ v_tp1, // [b_size] V(s_{t+1})
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@@ -41,32 +48,26 @@ extern "C" __global__ void compute_advantage_return(
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const float done = dones[b];
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const float vt = v_t[b];
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const float vtp1 = v_tp1[b];
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const int a = actions[b];
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// RLHF-style KL penalty: -β × (log π_θ(a|s) - log π_ref(a))
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// = -β × log(π_θ / π_ref)
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//
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// When π_θ(a) > π_ref(a) (over-represented action): penalty < 0
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// When π_θ(a) < π_ref(a) (under-represented action): penalty > 0 (bonus)
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//
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// For Hold: π_ref = 0.5. If π_θ(Hold) dropped to 0.1:
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// penalty = -β × (log(0.1) - log(0.5)) = -β × (-1.61) = +1.61β (bonus!)
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// For BuyL1: π_ref = 0.05. If π_θ(Buy) rose to 0.3:
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// penalty = -β × (log(0.3) - log(0.05)) = -β × (1.79) = -1.79β (penalty)
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const int a = actions[b];
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// Static log π_ref — consistent across replays.
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const float log_pi_ref = (a == HOLD_ACTION)
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? -0.6931472f // log(0.5)
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: -2.9957323f; // log(0.05)
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const float kl_penalty = -beta * (log_pi_old[b] - log_pi_ref);
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const float r = r_env + kl_penalty;
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rewards[b] = r; // write back so PER push captures augmented reward
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// Reward with static KL component only (stored in PER for Q).
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const float r = r_env + beta * log_pi_ref;
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rewards[b] = r;
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const float ret = r + gamma * (1.0f - done) * vtp1;
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returns[b] = ret;
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// All steps get advantages — KL penalty provides signal on non-done
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// steps, trade PnL provides signal on done steps. No done-gating
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// needed because the KL reward prevents the noise problem (non-done
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// advantages are small but directional, not zero/noise).
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advantages[b] = ret - vt;
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// Advantage with BOTH static (in ret) and dynamic KL components.
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// Dynamic: -β × log π_θ(a|s) adds entropy-regularized signal.
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// When π_θ(a) is low (unlikely action taken): -β × negative = positive
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// → reinforce exploring unlikely actions
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// When π_θ(a) is high (likely action taken): -β × ~0 = small
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// → don't reinforce further concentration
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const float dynamic_kl = -beta * log_pi_old[b];
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advantages[b] = ret - vt + dynamic_kl;
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}
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