90c9d5445447150d65d69e3481fe38b760015178
The Phase E.4.A T14 backtest at B=1 with per-step stream.synchronize()
was running ~150μs/step × 9M steps = ~22 min — dominated by sync
overhead, not GPU compute. RTX 3050 Ti to L40S swap wouldn't help
(launch overhead is the bottleneck, not FLOPS).
Solution: batched parallel envs. N=cli.n_eval_episodes environments
run in LOCKSTEP per cell — ONE sync per step (instead of N syncs).
Expected ~30× speedup at N=500.
Changes:
1. ExecutionEnv snapshots → Arc<Vec<SnapshotRow>>
- new() wraps Vec into Arc internally (backward compat)
- new_arc() takes pre-existing Arc (for parallel envs)
- snapshots_arc() accessor for snapshot sharing
- 50MB × N memory duplication avoided
2. alpha_window_push_batched_kernel (NEW CUDA)
- Same chronological shift+insert semantics as single-env kernel
- Grid (state_dim_blocks, B, 1): one thread per (batch, feature)
- launcher: launch_alpha_window_push_batched
3. MappedI32 (per-binary) gains len param + read_all()
- smoke & backtest pass len=1 for existing single-int use
- backtest passes len=N for batched action readback
4. backtest binary eval loop GREENFIELDED
- Legacy sequential 'for ep in 0..N { for step in ... }' loop
body deleted entirely
- New: 'for step in 0..horizon' outer, lockstep over N envs
- Build N envs sharing snapshots_arc at cell start
- Per step: gather N states (CPU loop, <100μs for N=500) →
write to mapped-pinned [N, STATE_DIM] → push kernel B=N →
Mamba2 batched forward → C51 batched forward → Thompson
batched → ONE sync → read N actions → step N envs on CPU
- ISV-continual moved from per-episode to per-cell (single fire
with aggregate stats)
5. docs/isv-slots.md updated per kernel-audit hook
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Foxhunt
Production HFT trading system in Rust.
Architecture
The workspace contains 32 crates organized as follows:
Core Libraries (16)
| Crate | Purpose |
|---|---|
trading_engine |
Order processing, FIX 4.4, IB TWS, SIMD, RDTSC timing |
risk |
VaR, Kelly, circuit breakers, kill switches, compliance |
risk-data |
Risk data types and shared structures |
trading-data |
Trading data types |
ml |
DQN Rainbow, PPO, TFT, Mamba2, ensemble inference |
ml-data |
ML data types and feature definitions |
data |
Market data ingestion and storage |
backtesting |
Replay engine, strategy tester |
adaptive-strategy |
Ensemble execution, microstructure analysis |
common |
Shared types, resilience, error handling |
storage |
S3 and local model storage |
model_loader |
Model serialization and loading |
market-data |
Market data feed handlers |
database |
PostgreSQL access layer (SQLx) |
config |
Configuration management |
tli |
CLI commands and tooling |
Services (8)
| Service | Purpose |
|---|---|
backtesting_service |
gRPC backtesting service |
broker_gateway_service |
FIX routing, broker connectivity |
trading_service |
Core trading operations |
ml_training_service |
Model training orchestration |
data_acquisition_service |
Market data acquisition |
trading_agent_service |
Autonomous trading agents |
api_gateway |
gRPC API gateway with auth |
web-gateway |
Axum REST + WebSocket gateway |
Frontend
web-dashboard/ -- React 19 + TypeScript + Vite + TradingView charts.
Building
# Check compilation (no PostgreSQL required)
SQLX_OFFLINE=true cargo check --workspace
# Run tests for a specific crate
SQLX_OFFLINE=true cargo test -p <crate> --lib
# Clippy
SQLX_OFFLINE=true cargo clippy --workspace
ML Models
Four production model architectures on Candle v0.9.1 with CUDA:
- DQN Rainbow -- Deep Q-Network with prioritized replay, dueling heads, noisy nets
- PPO -- Proximal Policy Optimization with GAE and LSTM policies
- TFT -- Temporal Fusion Transformer for multi-horizon forecasting
- Mamba2 -- State space model for sequence prediction
Each model has a standalone trainer and a UnifiedTrainable adapter for the hyperopt pipeline.
Infrastructure
- Git: Gitea at
git.fxhnt.ai(Tailscale-only), Scaleway DEV1-S - Observability: OpenTelemetry OTLP (env
OTEL_EXPORTER_OTLP_ENDPOINT) - Database: PostgreSQL with SQLx offline mode for CI
License
Proprietary. All rights reserved.
Description
Languages
Rust
88.2%
Cuda
7.7%
Python
1.3%
Shell
1.1%
PLpgSQL
0.8%
Other
0.8%