rl_curriculum_weights: per-segment Sharpe → z-score → softmax difficulty weights. Harder segments sampled more. Block tree-reduce, no atomics. rl_adversarial_boost: multiply PER priority by boost factor for negative-reward transitions. Self-regulating — fewer losses → fewer boosts. ISV-driven threshold + boost magnitude. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
6.7 KiB
6.7 KiB